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on exitFrame global start, BallinSprite, BallCount, SpinCount, DropCount, count, a, b, c, d, e, f, h, j, k, l, n, o, p, r, t, u, v, w, x, y, left, right, down, UP, myState initGame() repeat with i = 3 to 28 puppetSprite(i, 1) end repeat set start to 1 set BallinSprite to 0 set BallCount to 0 set SpinCount to 0 set DropCount to 0 set count to 0 set left to 1 set right to 2 set down to 3 set UP to 4 set myState to 0 set a to 0 set b to 0 set c to 0 set d to 0 set e to 0 set f to 0 set h to 0 set j to 0 set k to 0 set l to 0 set n to 0 set o to 0 set p to 0 set r to 0 set t to 0 set u to 0 set v to 0 set w to 0 set x to 0 set y to 0 startTimer() repeat while the timer < 60 end repeat end